![]() ![]() It’s important to mention that a Crafting Spot is limited as the only clothing you can make is Tribalwear and a Veil. This is why you’ll want to push for a Tailor’s Workbench even if it’s only a wooden one. Loot raiders for their clothing if it’s not too damaged.If you can’t get the fabric needed for making new clothes, you still have a few options. Regardless of what you do, you’ll want to make sure you have the right clothes for your environment. Keep an eye on the temperature near the bottom right corner to keep your people comfortable. Try to have an outfit ready for the cold season and the warm one too. While we didn’t make the video below, it also covers how to make clothing in RimWorld too. If you have any other RimWorld questions, feel free to ask below for help. ![]() The first one had a more normal distribution of stuff (no hyperweave), and the second one had oodles of stuff.This is definitely a confusing game with a lot to learn and I don’t mind helping where I can. The weird thing was I got two of the exact same trader type from the same faction about 1 minute apart, so they were both in the base at the same time. I actually never paid much attention to hyperweave, so maybe they actually have lots of it regularly and I’ve never noticed it. I also have alpha animals and the same trader had tons of galatross leather, which I don’t remember seeing before. At this point it’s hard to know which one is doing what. I think it’s called “let’s trade”? It might be EPOE though? I also have “more trade ships” that allows me to have two trade ships per quadrum, but this was a caravan. I have a mod that provides more trader types. That's got to be due to a mod or a custom storyteller setting, right? I've never seen them have more than a handful of the stuff. Originally posted by ichifish:Just had a textiles trader walk on the map with 996 hyperweave, so I guess you’d call it “situational.” Hyperweave is great but hard to come by, so even making a single duster would be a tough mid-game accomplishment. In any case reaching the holy grail of 135% blunt resistance (enough to regularly stop a charge rifle blast that passes through the outer layer as blunt damage) is impossible (the armor penetration of the attack is applied to each layer individually, so 135% would give you a 50% chance for no damage and 50% for half damage), but 20% will stop most non-charge ranged weapons. If you use Alpha Animals the black insect chitin is the best blunt protection (masterwork shirt = 30% blunt). Hyperweave is the only vanilla textile that offers half decent blunt protection for shirts/pants, but even so a legendary hyperweave shirt is only 19.4% blunt. If you have a high-sharp outer layer, like 120% or more from a primo duster or power armor, then for your clothing layers (shirt and pants) you want a high blunt value because most if not all damage passing through the outer layer will be blunt (see the wiki for a full explanation or armor layers). You can check the material’s rating or the wiki linked to above, but Devilstrand is the best easily-obtainable textile and also offers excellent heat resistance. For outer layers you want sharp resistance, so a high sharp value is best. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |